I say Bigger is Always Better when it comes to worlds and I want to make a World that is 30x30 mile square using mesh....can this be done
6 comments
-
Andrew Lawrence It seems like you can save and build as big as you want. I tried a 48280 x 48280 meter block which is about 30 miles, and everything works and looks correctly. But in my experience, you get teleported back to the spawn point after travelling a certain distance out from the center. I was able to narrow it down to 2 kilometers in one direction, and determined that it really is 2 kilometers on each axis and not just a radius. So it seems like we're limited to a 4 x 4 kilometer (2.5 x 2.5 mile) block.
-
ArtisanCraft so if a made a world that was 48280x48280 and then split that by 2048 squares to keep details as high as possible I should be alright its for a flight simulator/car simulator that should be possible and plausible?
-
ArtisanCraft or is it hard linked to the spawn point and it doesnt matter what object axis mesh it would be on...lets say I build a world that is 30miles by 30miles in world creator and we get to the 2.5 mile mark would it tele me back anyways because it is hard linked to the spawn point anyways
-
Andrew Lawrence I tested by moving my spawn point 1000 meters and it appears to be based on distance from 0, 0 and not the spawn point. It seems like we can have as much as we want in the background beyond 2000 meters on each axis, and an avatar just gets teleported back to the spawn point if it goes beyond that.
-
ArtisanCraft guess bigger question would be is once you get to that 2.5k meter can you make another 2.5k meter and still walk on it and keep over lapping them and keep walking..not worried about background want to walk beyond that 2.5 meter for flight.....I mean GTA5 is 15 miles long and it only takes 5 minutes to get to one end to the mountains to teh city and that 5 minutes for 15 miles
-
Andrew Lawrence It seems like we can build as far out as we want, but we'll get teleported back to the spawn point if we go past 2000 meters either way on X or Y. I haven't made a way to test Z yet. I just did another test to see what happens if you set the spawn point past 2000 meters, and it does start me at the spawn point but doesn't let me move at all. It makes me hang strangely in the air. That seems to happen to any dynamic object that starts past 2000 meters.