LOD breaks mesh

The LOD distance is set so low that meshes like Eyelashes break even when the camera is still very close to the avatar. Left Side shows how the Eyelashes should look. Right Side shows how they look once the camera backs up a little.

Possible idea for a solution, adding importable LOD levels. Or adding a slider that would determine when LOD would switch. Although, both may be completely ignored by creators whom would just max out settings so LODs never go lower.



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