Ping-Pong for UV Animated shaders.

A ping-pong setting for UV Animation control would be exceptionally useful.  I have a number of sprite sheet animations which I used in SL, however they take advantage of ping-pong.   Where the animation plays forward then plays in reverse. This allows for sprite sheets to created in a more fluid manner, with less frames to achieve various display effects.  

Many animations are not designed to loop and when the reach the end of the animation cycle and start over again, it's anything but smooth.  Ping-Pong effects are useful for creative neon signs,  Scifi Screens,  TV screens to many other things, including Animated water FX, Fog or whatever else.

[ ] ping-pong

Would be an awesome feature to have on shaders with UV Animation. 

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