Better Debugging of Sansar Emotes

Currently all you get as an error when loading a new Sansar Emote that has problems is that it is not in the AABB box.  Many times if you look at the animation in your tool or choice (i.e. 3ds Max, Blender, etc) everything looks fine and it looks like it would be in the AABB box.  When writing to the log file it would be very useful to provide more information.  For example, the frame and the bones that are causing the AABB problem.  This sorely needed if you expect people to add animations because otherwise it is just trial and error.


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