Actually I am capable to create objects using maya and export to sansar.
However, the objects are always "phantom". Doing some random shots, I discovery that every mesh should have a volume inside the container.
By opening the property of the container, you can choose between globe, square or mesh. How to upload the volume and attach it to the object ? Or the question could be: Can you give me a clue (simple clue..I can research on my own) about how to make Maya generate the collider for me so I can create a fbx package with the volume inside ?
Anyway...I can't find any kind of documentation about it.
Thanks in advance !