Jumping is a natural human activity, and is most VR environments where the physics engine is a close 3rd to nature, Jump is a requirement.
No Teleportation locally, NO flying (unnatural) just plain old jumping, not even ninja jumps.
Jumping is a natural human activity, and is most VR environments where the physics engine is a close 3rd to nature, Jump is a requirement.
No Teleportation locally, NO flying (unnatural) just plain old jumping, not even ninja jumps.
Yes, I really hate how all of the furniture I made with custom physics, I cannot jump or walk on them without making a step stool. Like a step stool to walk on my bed or couch... which looks ridiculous... and then I still cannot jump on them like in real life (except no damage to furniture lol). :( I don't understand why they aren't implementing jumping when the world itself has physics/collision. There is so much new potential that could be, if jumping were a thing, like platforming game experiences for example.
They could allow experience creators to enable or disable jumping, and have a number or slider for how high jumping should be.