Scaleable Meshes

At present, all I can do with a mesh is scale it unilaterally.

I am hoping that as the scale handles are present in each axis, that this will become a usable feature in Sansar.

If the scale on each axis is controllable via script, then I can make more realistic terrain meshes hosting water/lava/foliage. I have used this feature in other platforms with great success.


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