Dynamic objects that go offworld should respawn at their startup position instead of spawning points to avoid littering the entrance of an experience.
3 comments
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Gindipple Better solution than what's currently in place.
I do wonder though if the ideal case isn't have that self delete.
Maybe in case of unscripted returns to initial position?
If scripted maybe better to first attempt to throw an exception, then give the script a chance to handle this case and if not handled and still off world maybe revert to initial position or delete.
Thinking of a case where maybe you fire projectile and if it goes off world you want to handle it as an exception, but then maybe better to monitor a bounding box for it. Something to think about anyway
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Space Sailor I see your idea Gindipple, but once you script it you can have it behave that way via scripting too, or have a different setting/flag for that kind of object.
I'm just trying to avoid scripting lots of props for common dynamic use (cups, books, toys, decorations, etc.). Then projectiles, shooting stars, rocks from a volcano are a specific case, I guess.
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