Is the ability for experience builders to disable the free camera (f4) in the cards for the future?
I ask because using f4 not only allows people to break the immersion of an experience in some experiences, but it also provides a problem with low-impact gaming (like mazes and exploratory or hunting game experiences).
7 comments
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Torley - Sansar I've been in some earlier conversations about this, although I haven't seen this on the foreseeable roadmap. Perhaps another Sansar team member can shed more light with more up-to-date info.
What I recall is:
- For gaming purposes, yes, being able to disable wallhacks and have specific camera controls for the mode at hand is important. We've designed the default 3rd-person camera to really avoid clipping through walls whenever possible.
- Also, we want to have a more robust scheme for mapping hotkeys. This conceivably would include removing hotkeys for certain experiences that restrict players to certain modes. I can see use cases made for restricting teleport range (which can be more comfortable locomotion in VR, but also allows "cheating" in some contexts") and things of that sort, too.
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Richardus Raymaker My wallhack. In VR. just stick my head into the wall. I never use F4. Did in the begin in rare case you need to check something with building. But it's more a problem then a gift. (except if you want to make a picture)
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Lex Haha yes indeed Richardus.
@Torely, Thx again for the Info i / we appreciate it very much!!!
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Whystler Thanks for the info,
I'm not so concerned about teleporting restriction, as I *think* I can restrict that somewhat on my own using collision meshes no?
For example, to stop someone from travelling from inside a box through a hole in it to outside, I could make an obstruction for the box collision mesh that isn't apparent in the visual mesh so you can see through, but not travel. Therefore, you wouldn't be able to put your teleport cursor outside.
Or even, in a more open world, use planes that are transparent visually but have collision.
Am I right about this? -
Galen For some reason, trigger volumes currently block teleport also. I've exploited this in the HoverDerby experience to prevent people from accidentally falling off their flight capsules.
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Richardus Raymaker @Galen, Now only a fix that i not fall many times off the play field.
Last time i did shoot i think out of the sides. -
Chris Jackson Need to be able to restrict the camera to the avatar, for say a maze puzzle, and many other scenarios.
Galen posted we have a "Privacy Volume" feature as well.
https://help.sansar.com/hc/en-us/community/posts/360000790466-Privacy-volumes
It should be a creator option with the exp to turn off or on F4.