I've been building for SL using 3ds Max for real life client projects. Now I'm trying to learn Sansar.
I've created a simple cube, UV mapped it and exported it with the proper FBX settings, i.e., Embed Media, and Tangents and Binormals.
The cube uploads fine, but the texture doesn't seem to upload to Sansar.
Am I missing an FBX export setting in Max?
Or is there some setting in Sansar editor that I need to change?