Hey guys,
Can I get some more info about how and why light leaks happen, other than from overly thin walls?
I have some floors that are a simple plane, and so I get why the leaks appear there. However, my walls are half a meter thick, and I'm experiencing light leaks.
Does it happen when objects intersect?
Note, I visit Sansar in desktop mode. I'm not sure if light leaks also happen in VR mode. Please advise if you can.
16 comments
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Garth Hi Whystler,
Contact support if you need to. There are some workflows that are better than others but it totally depends on the authoring software and the particular circumstances involved.
Garth
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Galen One suggestion is to have walls overshoot into the floor and floors overshoot into the walls. When they meet perfectly, that can create an opportunity for the computation model of lighting used to perceive a sort of "gap" for light to get through. (Please take this with a grain of salt; I haven't experimented much with this.)
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Whystler Thanks guys. I'm experimenting with it now.
It's taking time because of crashing in edit mode.
I'll post the results.
I'm checking overlaps and that sort of thing, because I was thinking along the same lines as Galen. So I'll let you know, and followup with support if I run into a wall, so to speak. -