2

Audio - Doppler effect

This should be a fun one for you, Torley. I'm assuming that the client does most of the audio-playback processing, given streams coming from the server and cached audio files already on the client. If you can generate a velocity-relative-to-user vector in a given moment for each sound sound, you can plug the magnitude of it into a pitch bend algorithm to simulate the Doppler effect on sounds.

8 comments

Please sign in to leave a comment.