I have a sphere that has the normals reversed and I then uploaded it as a Media Surface. I play a Youtube Video on this surface and it works find (i.e. you are surrounded by the video playing). The only problem is that the top and bottom of the sphere do not have the video playing ... only the middle portions have the video. Does anyone know how to fix this to stretch the video to the top and bottom of the sphere
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3 comments
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Gindipple Did you use spherical UV projection?
It's a classic problem mapping a rectangle to a sphere.
Watch this https://www.youtube.com/watch?v=X3aLlpSAaH4
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Malakina you can fit the scale of the UV allignment to the video. So if you got a full screen video, you shoud also fill the entire UV space with the unwraped sphere
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Malakina also it depends on what kind of video is it? if you play on a sphere you might want to have a 360° video. Those are optimized for the spherical projection.. Problem is.. I didnt find a way to have youtube 360° videos to play in a non spherical projection. Like you usually would use the cursor to look left/right/up/down, right? So not sure how that could work, unless you got a own video in that way.. remember: the uv space scales with the proportion of the texture.. so if you got a 512:1024 texture, the uv space would scale to a 1:2 proportion