Right now the keypress on like WASD only fires on the keyup. This is not ideal for any type of steering mechanism in a game. Vehicles would want this for sure as opposed to pressing and releasing A and D repeatedly.
There are of course programmable keyboard to over come this but I'd rather not require people to have to own one.
Maybe add a parameter to AnimationComponent.Subscribe() that allows for rapid fire events.
If gamepad and VR lack this too, add something there as well.
Something that allows for continuous feedback from an input