Would be really nice to be able to do so.
21 comments
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Charmarley Nightfire Hi NorthernKiara,
Looks like there's many in a similar situation. I'm despo for some help, been looking around and can't find anyone.
edit:- just moved my question over to a new post
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Madeliefste Oh Oh yeah, would be so helpfull, I'm so hoping for this as well.
Would be more practicle as well, a wine bottle for example can be a white wine, a red wine, or a rose wine. At the moment you just have to upload the model 3 times, only because you apply a different texture!
And how will that be for hair, or clothes or shoes in 20 different colors?
And how will that cluther the store... when each texture needs it's own 3D model. You will need 20 listings, in stead of 1 listing with 20 texture possibilities for your customers.
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Agustine Yes, its coming... material editor will be within editor instead of upload...its just a matter of time when... lotsa work on the todo list.
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NorthernKiara Being able to add/or change materials in editor mode (and change tint too) will be wonderful! :-))
Thank you Augustine...you have been really helpful. -
VR Architect Wonder if a buyer in market place would be able to change the textures on an object we sell? I understand the need for creators.
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Agustine ..maybe by time the material editor is updated then i suppose buyers will have ability to do that..but guessing unless its a big demand for it..not a priority right now..
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VR Architect Just my personal 2 cents, but I would prefer to prevent a buyer from changing the textures on objects I might sell. I spend a lot of time adjusting UV's, creating the textures, etc. But just my 2 cents :)
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NorthernKiara I am interested in being able to change a texture in edit mode on my own creations..... but maybe there could be permissions if a creator wanted a buyer to be able to change textures and/or tint on an object that was purchased? Seems like that would all be in the realm of permissions granted by the creator.
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Agustine ..there is a system in the works... based on permissions..everyone, even buyer will have option to resell...the creator makes profit from all resold items...only if you enable that permission..
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Madeliefste Oh -> VR Architect:
I can understand your opinion, because it is a lot of work to create good UV's and textures for your objects. But when you give your customers just one taste, it will limit your buying audience.
I do like when people can add some of their own creativity to an object I make, that can be in the form of scripts, but also in the form of materials or animations, depending on peoples talents.
I imagen that people who will come here create complete experiences, might come up with ideas that need objects with specific textures. Let's say for example someone want to make a ultimate pink experience, that person might have hard time finding pink objects in the shop. It will give such person much more possibilities, when there are objects available that can be retextured in the desired color.
Or maybe even a better example: someone wants to make an under water experience, with a sunken ship. All objects must look they have been under water for at least hunderd years. How many objects will such a person be able to find on the marketplace.. maybe not even one. But when (s)he is a good Photoshopper, (s)he might buy for your 'antique copper servering tray', and make a beautiful texture of eroded copper that fits your tray.
People who don't have any or very limited modelling skills, might still have wonderful ideas for experiences in Sansar. Those people are my target audience. I want to give my buyers options. When my object is just right for the scene they want to make, they can just use my textures.
But when they have ideas for experiences that need specific textures, I very much do support that people can use their creativity and skills, to re-texture my items for their specifics needs, because I believe that it will contribute to better experiences in Sansar.
-> Agustine
Just: WOW!
Is there already somewhere more info available of this permission system in the works? -
VR Architect @Madeliefste Oh I agree with you, however, if I make 10 different textures for an object with either 10 of them in the store or if we are lucky one store item with 10 options for the user to pick the material, I would prefer to have someone buy them from me instead of just grabbing a texture on the internet and slapping it on.
I don't make clothing, but if anyone can texture a clothing object with their own textures the creator looses creative control over the object they sold. Say someone buys a dress which a creator spent a lot of time getting the dress to move and cling just right and the just right texture. Then they buy it and changes the texture, then another person sees the dress and wants the same dress then sees the creator's name associated with the object. How do they buy it in the store? It isn't really the creator's dress design anymore.
So it would be good if creators could have permissions to limit this or not.
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Madeliefste Oh I agree with you, VR Architect, we as creators have the copyrights on our own objects, so we are the ones who must be able to deside what can an what cannot be done with our works.
I respect your point of view, and ofcourse you should be able to forbit retexturing. But I have a different opinion for the use of my works.
From my experience in SL I can say that when you make good textures, people don't want to slap just something they grabbed from the internet, because the orginal looks just better.
In SL I offer Photoshop files with my objects. I include the UV maps, OA maps, normal maps, specular maps, and serveral texture layers to make it easy for people to create their own texture variations. And I have a great deal of returning customers who love to work with my objects. Now and then it happens that people show me what they made and in general I'm pleasantly surprise by the creativity that people add. It does not degrade my work at all, on the contrary it adds extra value.But your choice might also depends on the kind of objects you make. For example when you make a curtain, there are millions of variations possible, the fabric can go from velvet or organza, it can have many color and patterns. When someone wants to make a curtain texture that fits to the rest of their project I want to be helpfull by offering a well lay out UV map that makes retexturing easy.
In SL I sell many objects, that in RL have brandnames on it. For copyright reasons I cannot use those RL brandnames, so I make my own labels. People can use my labels, but I want them to be able to customize them to their own needs. For example I have a bottle of nail polish. It was bought by a girl who has a nailstudio. She uses the bottle as packaging for her nails. The bottles do have the exact color of the nails inside. She has several product lines, and made her own labels for those. And it really looks nice, those bottles in rows in her shop. She is happy and I am happy that I made it possible for her.
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NorthernKiara I know in SL I prefer to buy clothing and other items with a texture change hud.
I hope creators will do that here as well.
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Chris Jackson I would like the ability to offer texture choices with a model. That would mean the buyer could have options to start with, but they also could alter those textures too. I'm fine with that.
I'd prefer that folks get in the habit of giving the credit where its due, tell people who you bought from, give them a shout out, and openly state you changed the original textues to your liking. Options are always a good thing.
Personally, I'd prefer to just model, and let others texture the items as they please. Offer some products that are plain white textures and let them have at it and stand back and watch what they do.
Mental Note: We need a way to give details and credits for our exp's. Like a credit scroll in a movie. Linked page off the exp page, something. Even have links in the exp bio page to those you want to promote.
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Ava Verino Hi guys, this is a very interesting topic indeed, I was wondering about same thing, for example, I have created a ground mesh and want to add a hill or two to it while I am moving forward with my build, the hills would have the same texture but with a different repeat ratio, and even though I try to calculate it as well I can, I still occasionally get it wrong, and have to delete what I have just worked on.. it would be great to be able to adjust it in world, it would definitely save time.. Of course, you would say to create the land shape with hills from start, but I rather take my time and follow the inspiration of the day, and also I think it is easier to add proper collision to it this way. Or am I completely wrong? I do agree with all of you, yes, as a rl full time working person, I have spent a small fortune for full perm items to create whatever I needed in SL, never really had time to sell anything I did, and it was also never my objective, but I do understand your concerns.. I have created many things myself..And btw.. I would gladly purchase and give credit, but being in Australia it is not possible for me yet, the payment options are still limited only to US, but when it will change one day, I would be more than happy to let you know what I have done with the purchased item..:-)
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unaweny I think that it is very important feature, for all reasons above but also when I build a house or some vehicle I would like to finalize the textures inworld.
Another thing is I make desk games in SL and cannot imagine how to build them without possibility to change textures from script :-((
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Andrew Lawrence We can now edit textures of something when it's placed in a scene. So it will be great when we can save something from a scene into inventory. We just got the ability to rename inventory items, so they may have recently finalized the inventory infrastructure. That could mean we'll be able to save something to inventory soon.
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Gindipple Speculating you may never see this option, It goes against the very different architecture of SL. Textures compose a very large part of downloading. If all of a sudden any texture in the scene can change you now are back at the concepts in SL like things not rezzing for you, or as we all call it lag. So the solution to that is load it all at build time. And then you in theory have no texture loading issues (lag).
So trade off, do you want things to rez in grey at first or do you want things to always be rezzed?
Keep in mind too some people will have only the minimum bandwidth, and some have even lower.
I wouldn't hold your breath on this one.
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Debi Baskerville From my understanding, any texture in a scene can currently be replaced with another texture. The only thing you can't do is pick up that object that's had its texture changed and save it to your inventory. Personally I hope that doesn't change until they get the permissions system in place so that creators can decide if they want their creations to be mod or not.
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entity As of this date, there is no way of changing my texture on an object without re-uploading a texture.
Unless there is some hidden feature I'm unaware of, as in if I select the same file, that it loads the already uploaded one.
I hope this is a bug, and not an intended feature. As someone had posted before, they may reuse a texture to set their specularity on objects, but have to upload the same image perhaps hundreds of times, instead of actually having all their textures in their inventory?
Imagine if each re-uploaded texture 'gray.png' gets assigned it's own asset:id... not very efficient.
It's also weird for me as a creator to not even be able to see what textures I have uploaded and be able to manage/replace/delete them.
For example, I uploaded a test texture on one site that I found out did not have proper permissions. How is this managed in Sansar? If the object with the applied texture (or wrong texture) is deleted, is the texture deleted as well?
Probably not, if perhaps a user 'bought' or otherwise obtained the asset, the image would have to remain intact.
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Gindipple A lot easier to type I wish this place was more like Second Life