So GI has arrived with all its challenges for the graphics programming team.

First steps are always the hardest.

Everything in life has fresnel!!

While I know that You have massive workloads to make GI work properly, I kindly ask to work very hard to get best fresnel possible even if Sansar is based on metalness workflow rather than a more accurate specular one .

The quality of fresnel will determine the quality and longevity of Sansar, now that photorealism is behind the corner.

good luck!!


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