I am a little confused about the dimensions a png file can be as a texture used in a material. I tried a 36X24 png file and it failed. I thought it had to be a multple of 4? Does it also have to be a power or 2?
6 comments
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Christoph The allowed image sizes are similar to what is allowed in SL. Some example sizes would be 512x512, 32x32, 1024x512...But I recently was able to upload a large mesh build with a 2048x2048 size texture, so I'm not sure of the upper limit.
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GranddadGotMojo Got it. Standard sizes. Was successful in loading my 3ds model by changing the texture files used in the material from bmp to png and then setting the png files to standard sizes. Now I need to automate it in 3ds max otherwise it will become a real chore.
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Richardus Raymaker Round numbers are in binary
1
2
4
8
16
32
64
128
256
512
1024
2048
4096So 36 and 24 do not fit in this list.
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GranddadGotMojo Got it. Power of 2.
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Agustine Sansar might not like anything under 256x256... experiment..
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Chris Jackson Good info guys.
Yes, it is a chore coverting/resizing textures. I tend to put textures in the folder where the Blender file is and create/convert/resize as I go.
I did however make a bunch of standard base color texture maps (256x256) for simple objects. Makes things a little quicker. Getting the workflow down to my tastes is a work in progress. By the end of the year I think we Creator's will be rockin'.