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Masking for transparency....

Using opaque mask single layer (shader)
what texture goes in what slot?

I just want to mask out a circle on a plane with my texture showing through the circle.

Black conceals white reveals right?

Or please point me to a tutorial that will help me might understand how shaders work in Sansar.

(I've tried several different things and am not getting the results I want in Sansar.)

 

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