Hello and thank you for the invite in to creatively play! :-))
I've been fiddling with spheres and rotation but my sphere has the wobbles.
Any suggestions how to get a smooth rotation?
Hello and thank you for the invite in to creatively play! :-))
I've been fiddling with spheres and rotation but my sphere has the wobbles.
Any suggestions how to get a smooth rotation?
The current rotation script does have artifacts, jittery, erratic...but top scripters at the moment are trying to come up with a newer version that should be smoother..
have you set it's angular velocity and linear velocity to 0?
The rotation script will be updated after this month's release for a smoother version.
how did you got around the object free falling without using FreezePosition constraint?
Hi! News about this new rotation script? It would be nice to use it!
https://store.sansar.com/listings/338bd93b-b7f4-4db4-95f9-2d1145df4339/rotation-script
Thanks a lot!
It seems to be working okay right now.
Things just jump slightly every now and then.
Set the object's mass to zero. I.e., RigidBody.SetMass(0). It then stops falling.