Would Be nice to have powerful, codeable arms and hands instead of Client Avatars to begin with, for a VR platform.
8 comments
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Galen Please elaborate a little. Do you mean you want to use script to take control of actuation of avatars' limbs? I'd welcome that. Or collect detailed positional data from user input? I'm for that, for sure.
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Gindipple You already can collect detailed positional data. But the idea of having a more gaming style of hands is great!
I could see a future where there are experiences that are VR only allowed or desktop only.
There need to be some separation of concept there. In some places the concepts converge, but in others they diverge.
An example is the UI and elements like HUDs. A VR user HUD will be quite different from a desktop user HUD.
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Gindipple Yea that's awesome looking, I don't think we'll see that level of gaming capability in Sansar for many years.
1st the tools to do it have to be there.
2nd you have to attract the coders capable of making it happen.
I haven't seen bold moves like going after the gaming market, I've seen what appears to be going after tried and true, the SL market.
It's probably not a bad business play, keep your existing market share, then later try to get bold and edge into gaming market. But for the time being, it's steady as she goes.
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COCA Yven Hey Gindipple!
heheh..I will make You a very simple metaphor.
Ever walked in a deli, or a donut place or cookies store, or even a shoe store in rl?
What is the first thing You do before You walk in?!
You check the window, or where all the goods are placed to choose from.
If You want to buy a diamond ring....would You go to that store where You see one ring in the window, or to that other store where You see 3/500 properly and pleasantly displayed?
If Sansar was a coders paradise..trust Me it would be packed of white and blackhats.
To be honest Sansar is actually a coders place more than a 3d assets attractive platform...while in Sl 3d creators benefit, and programmers less, on Sansar it is opposite...it is them that will make this platform a success or failure...not us CG artists, because outsourcing 3d assets around the world is today very easy and relatively cheap, while outsourcing coding must be custom made and costs in the tens of thousands.
Ultimately in the future 3d artists will be all eaten up by software engineers, as they will be bale to generate anything they want just as real as the real thing one day.
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Gindipple An interesting point that in the long term we'll be able to scan in anything we need. But I think that's a bit off in the future yet.
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COCA Yven uhm there are going to be massive increases in computation and hardware memory bandwidth in the coming next 3/4 years, games will look nothing less than last star wars episodes or epyc Avatar...hands will play an important role for VR, the goal should be to be able to articulate hands just as good as real life ones for VR applications
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Galen It would be interesting for LL to make it so we can used our hand controllers to climb ladders and scale vertical surfaces with protrusions.