Moving textures and transparency

All nice and fun to roam around in semi-static enviroments, but how can we make better looking skies, glass or even water in this world when even those basic things aren't possible yet? Is there any scripter out there who can at least provide a script to have textures move on faces?

This could work if things would have better support from the api? I'm not a scripter, but what am I doing wrong here?

using Sansar.Simulation;
using System;

public class waterScript : MonoBehaviour {

public float OffSetSpeed = 0.5f;

//Update is called once per frame
void Update () {

float offSet = Time.time = OffSetSpeed;

renderer.material.mainTextureOffset = new Vextor2(0,offSet);



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