...will this be possible in the future?
8 comments
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OhMy Shalala Yes! I too am wondering when this will happen and if they will have animated texture options.
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Kallah Me too!
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Galen Likewise.
Someone over at High Fidelity explained to me that an object can be configured with a particle system without needing to add a script to it, which is good for static cases like simple fire or water.
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JCat Me everyone!
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OhMy Shalala But a particle is a script/code isn't it? The code still has to be assigned to the object for it to work properly.
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Galen In Second Life, a particle system is actually a property of an object. A script is used merely to set its parameters or turn it on and off. So in principle, the properties could be editing on the object without the need for a script to do it.
To be sure, in a particle system, scripts do not fire off particles one at a time. Instead, the system creates a semi-randomized shower of the particles by itself. The script merely configures it. Some scripts rapidly reconfigure the system in order to achieve more complexity, though.
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Gindipple https://docs.unity3d.com/ScriptReference/ParticleSystem.html
Pretty good odds it will mimic something like this
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OhMy Shalala In that case maybe there is hope for animated particles!