Started playing with collision detection, losing my optimism

 This comment in example code is disheartening

// This is slightly more common, collided with something were no object was given from the physics system.

Maybe I got too used to SL code "mostly" working.

I am going to need to see some examples of what Unity really is capable of I think.

As of right now I do not have high hopes for anything complex like a vehicle

So please someone inspire me with what Unity is really capable of.



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