Is there a hard limit on how many materials and textures a model can have?
I'm trying to upload a very large, complex model with 11 materials, each with its own texture maps. The upload keeps failing if I add the textures in the Material Editor. If I don't add any textures and just upload it as is, it uploads OK but now it has no textures.
The textures are nothing out of the ordinary, just regular square PNGs with resolutions that are multiples-of-2. So that leads me to believe that I'm just simply adding too many of them, Sansar maybe doesn't like too many materials?
It would be nice if the material editor could be opened after the model was already uploaded, because then I could just try adding the textures after the successful upload, and avoid this Upload Failed error altogether.