I am looking for a way to coordinate scripted objects. The ideal way would be to have them respond to a timer with each object set to begin moving at a set time or offset.
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2 comments
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Galen That's the approach I'm taking presently. Namely, a central coordinator object sending out sync messages and all the other objects taking timing and direction from it. Although not everyone is comfortable with this choice, I'm taking advantage of broadcasting to all scripts on a channel like so:
ScenePrivate.Chat.MessageScript(
Message,
ScriptId.AllScripts,
Channel
) -
Gindipple The ideal way would be direct assembly access.
I really hope we aren't restrained long term to channel listeners
C# feels crippled without it
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