Having trouble with Blender transparency. Whatever transparency I try for a translucent, semi-transparent effect, I get either completely transparent or completely opaque, no in between (I've tried both 50% and 25% transparent). Any suggestions?
My own workflow is from Studio 3D Max via FBX export with Sansar recommended settings to load into the Sansar editor. I have some partially transparent textured objects (single object, single texture) but it appears solid rather than showing the transparency I see in 3D Studio max, and in Unity3D when I import that same FBX. Is there a trick to getting transparency to work?
Set material to Phong, Use a png that has been saved with transparency, if you are using Photoshop, use the export feature and make sure transparency is on. In 3dsmax in your diffuse material make sure under bitmap parameters you have Alpha Source set to Image Alpha, Premultiplied Alpha checked. You must use PNG nothing else, you do not put a texture in Opacity in 3dsmax.
Hope this helps anyone needing this info or having problems.
Seems to work well for textures with transparency lower than 50%, for everything more opaque however, no transparency...?
I see, the incandescent Lava is frustating loose most of its wonders,It seems to get almost perfect using .EXR in incandescence.
That makes sense. It does not really looked the same as editor.
I will update comparison. For incandescence transparency.EXR seems to fix?
No... They loose alpha information. Definitively.
Um uploading mine to show the difference, asking for a way to overcome this limitation, being my fault, or my editor, what can we do?
Definintively, under 50% alpha is lost, we see jagged faces where they should not exist. We are using a expensive .exr incandescent texture, it should be better.