New features
- Quest makers can now add item rewards on quests. Learn more
- New settings options
- Starting World - Don’t like landing in the Nexus? You can choose where you enter Sansar when you log in. You may choose one of the following as a starting world: The Nexus, the home space, or the avatar lookbook.
- Avatar info on select - choose whether or not names and action buttons appear when hovering over a user. This is useful for filmmakers.
- Learn more
- New Script APIs
AgentPrivate.IgnoresCollisionWith(RigidBodyComponent)
- Specifies that a particular user will ignore collisions with a particular body. Additionally, some interactions like sitting, camera collision, and teleporting coming from that user will also ignore the body.AgentPrivate.IsCollisionIgnoredWith(RigidBodyComponent)
- Returns whether a specified RigidBodyComponent has been set to be ignored by the Agent.AgentPrivate.SetSpeedFactor(float)
- An agent can now have a multiplier applied to its movement speed from script. This will also affect locomotion animations to prevent foot sliding.AgentPrivate.GetSpeedFactor()
- Returns the applied speed multiplication factor. Will return 1.0f by default.
- Improved camera adjustments when teleporting.
- Added options when interacting with portals:
- Walk to portals to bring up the world details panel and chose to visit the world.
- You can still click on portals to open the world details page.
Bugs:
- Objects containing any script from the Sansar Script library could not be sold. Creators can now sell items containing scripts from the library.
- Some mixamo animations produced poor body rotations on the user’s avatar.
- Scene object container components should now display the expected container name when viewed from the editable properties panel.
Documentation
Updated Articles
- Creating your own quests
- Settings
- Script API documentation
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