Summary:
- New options to control what Trigger Volumes can collide with have been added.
- Fixed some bugs.
What's new:
- New options to control what Trigger Volumes can collide with have been added.
- Trigger Volumes now have the option to collide with Avatars and Dynamic Bodies only. This can be a significant performance improvement when colliding against Keyframe bodies is not required.
- Trigger Volumes that already exist in-world will retain the current behavior.
- Behavior Change: The new default setting for trigger volumes starts as “Avatars and Dynamic Bodies”
- Avatars should run at an equal speed again no matter the scale size.
- Fixed several crash issues caused by:
- Exiting the avatar editor from discarding skin or eye color changes
- Attempting to load avatars from the first time avatar selection carousel.
- When an avatar is selected from the lookbook after discarding changes while the face highlight is active.
- When trying to save a new quest.
- When completing a quest objective.
- When verifying a new email account that is also tied to a Sansar steam account.
- Fixed issues:
- The scroll functionality on custom avatars was broken and would only show up to a certain number of rows. You should be able to see all your custom avatars across multiple rows.
- Avatars in VR should no longer wobble back and forth while navigating worlds.
- Rotating the default avatar’s eyelids should no longer affect the avatar’s blinking animation.
- The collision capsule of crouched avatars should now shrink as expected.
- Various avatar face animation issues should now be fixed.
- The undo button in the avatar editor should now revert previous face preset slider settings.
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