Avatar reference files

The files in this article may be used as a reference when creating clothing, avatars, and animations for Sansar.

updated: August 1, 2019

All reference files have been replaced with the new avatar 2.0 skeleton. Please note that this is the first release of the avatar 2.0 reference files. The reference files will be updated over time with improvements such as a cleaner-looking blender files or including skin textures. You can use these files to start creating clothing, avatars, and animation for the new avatar. To know more about the changes brought about by avatar 2.0, please see New Avatars. New possibilities.

What to expect in this update:

  • Blender bone visualization is currently still a WIP.  This is just a display issue and doesn't impact the functionality of the skeletons in Blender.
  • The Blender files are built on version 2.8. If you are not on version 2.8, the blender files may not import properly. We highly recommend upgrading to blender 2.8 for best results. 
  • Textures are not included with this pre-released version.

A few things to note:

    • Any content created using the older 1.0 avatar skeleton cannot be uploaded into Sansar.
    • We highly recommend Blender users to update to version 2.8.
      • Using the .blend files provided below with earlier versions of Blender (i.e. 2.78, 2.79) may lead to undesirable visual results within Blender.
      • Using the .fbx files provided below with earlier versions of Blender (i.e. 2.78, 2.79) may lead to unexpected modifications on the skeleton upon importing into Blender.

 

These are Sansar's new avatar 2.0 skeletons. When creating items for avatar 2.0, please make sure that the avatar reference files you are using have the av2 label in the file name.

The avatar skeleton

Full resolution skeleton

File names Description

av2_full_female.fbx

av2_full_male.fbx

av2_full_female.blend

av2_full_male.blend

The full resolution skeleton is the core skeleton that drives avatars in Sansar. The mid and low resolution avatars are created against this version.

We recommend using this skeleton for best results with body and facial animation deformation. Due to it's more complex state, it is more complicated to skin against compared to the mid and lower resolution skeletons.

The high poly mesh included is only meant to provide a high quality starting point for skinning transfers to other meshes.

The high poly mesh is not intended to be used for uploading into Sansar due to it's triangle count. 

Details:

  • 171 Bones
  • High poly meshes
  • No textures

 

image__70_.png
The full resolution skeleton.

Mid resolution skeleton

File names Description

av2_mid_female.fbx

av2_mid_male.fbx

av2_mid_female.blend

av2_mid_male.blend

The mid resolution skeleton simplifies the skinning work by removing some of the non-critical joints. Most of the joints that were removed are from the face. As a result, if you are creating an avatar, we recommend using this skeleton if your avatar isn't expected to have detailed facial animations. 

Details:

  • 115 Bones
  • No Meshes (at this time)
  • No textures

 

Low resolution skeleton

File names Description

av2_low_female.fbx

av2_low_male.fbx

av2_low_female.blend

av2_low_male.blend

The most basic of skeletons. We recommend using this for simple avatars that doesn't need complex facial or body skinning. 

This is also the only skeleton that is Mixamo compatible. If you would like to use Mixamo animations on the other skeletons, you will first have to grab the animation with this low resolution skeleton and then retarget to the other skeletons using your 3D application of choice. For more information, see Using our animation skeleton to create custom animations.

Details: 

  • 65 Bones
  • Low poly previsualization mesh
  • No textures

 

image__71_.png
A side by side comparison of the skeletons.
Note: When exporting custom avatars from Blender, note that the default settings must be changed. See Exporting custom avatars from Blender for exact settings details.

 

Changes with avatar 2.0

Please remember that the following changes will take effect by the end of August 2019.

  • All avatar, rigged clothing, and rigged hair items created using non-avatar 2.0 reference files will no longer be supported upon Avatar 2.0 release.
  • Marvelous Designer clothing, accessories, and emotes created using non-avatar 2.0 reference files will still be compatible and usable.
  • Learn more what the Avatar 2.0 changes mean here.

The creator program

Starting August 1st, 2019 until the release of the new avatar 2.0 system, creators may submit your item files to the Sansar team for testing. You may submit the following items: full avatars, rigged clothing, hair, MD clothing, emotes, and accessories.

To submit your assets for review:

  1. Go to https://help.sansar.com/hc/en-us/requests/new.
  2. On the page, under the What type of problem are you having? section, choose Submit avatar looks item for review on the dropdown menu.
  3. Provide your email address.
  4. On the subject section, please follow the following format:
    • <your avatar name> - <item submission number> - <file name>
    • For example, cara - item 1 - longdress.samd or jeremy - item 3 - avatar1.fbx.
  5. On the description section, please provide any info you want to provide for the team or questions you have.
  6. On the attachments section, please add your file. Please take note that there is a maximum file size limit of 20mb.

What to expect:

  • We will test by uploading the item in Sansar and checking for any glaring issues.
  • We will do our best to provide screenshots (or videos when applicable i.e. emotes) of your item in Sansar.
  • We’ll be reviewing at least 2-4 items from every creator who reaches out, so keep in mind that we will only review additional items once everyone has had their turn.
  • Please expect some delay in responses due to large volumes of submission. 

Join the community and discuss in the #avatar, #fashion-help or #collaboration channels on the Official Sansar Discord. 

Full list of resources on this page:

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