After such a huge update with our last release, from Custom Avatars to the HTTP scripting API, we’re taking a step and making a number of quality of life improvements.
Let’s start with what’s new, and then we’ll take a look at what’s been improved.
Now when you take a Screenshot in Sansar, you will have the option to share to it your Profile on Sansar.com. In the future we hope to bring this feature into the Sansar client.
We have three more SimpleScripts that have being added to all users inventories. In addition to the ones we released previously, we adding the following:
The script also comes with options to clear all objects spawned by SimpleDispenser, as well as giving them a directional velocity when spawned. You can visit Dice Dispenser to see an example of this script in use.
SimpleMedia allows for media switching between different videos from YouTube or Twitch. Combined with a SimpleInteraction and you can create a set of channels that you can hop between at the push of a button.
Check out the new Greenwall experience - a joint project with our friends at OpticGaming - to see the script in action. Catch CoD Champs this weekend and the Dota 2 International mainstage event next week!
SimpleObjectReset can be put on an object, so that when our friends - SimpleInteraction or SimpleCollision - are activated, the objects are returned to the position they were initially set at.
You can see this at work with all of the games in the Greenwall experience from Bowling, to Shuffleboard, to Cornhole - many of these games will have a “Reset” button to return all of the game pieces to their starting position.
If you want to learn how to use SimpleScripts in your experiences, or want to find out how to get started creating your own world in Sansar - tune into our weekly stream on Twitch.
That’s what’s new, let’s dive into what is improved!
Add to Calendar
Our recent “Add to Calendar” feature on the Sansar website, is now being brought into the Sansar client! Now you can add it to your calendar to make sure you never miss an event, you can even add an event to your Google Calendar, or other 3rd party calendars.
Edit Mode improvements
These improvements to Edit Mode are one of the biggest parts of today’s release, and expect more improvements in the next release towards the end of August/start of September.
You can now rename an object in the Scene Objects window, and each object in the Scene Objects window will now have a unique icon to help identify items.
Toggle Visibility and Selectability per Object
Tired of trying to select something, but something else keeps getting the way? Now you can hide specific objects by either making them invisible to you (that will still be visible in the experience). You can also make an object “unselectable” so that you can’t click on it unless you want to, such as the walls of house you have finished placing.
Generate Scene Reports
We’re looking at ways to surface more information about experiences for our advanced creators. So now we’re adding Scene reports! You can now export a .CSV breakdown of every object in your scene, including: Object Name, Estimated Size for Download, Number of Textures, Number of Triangles.
Other improvements include Locking Persistence - a new session will now remember what objects you “Locked” from movement. You can now also import lights in a .FBX file allowing you to set lights to an object before you bring it into Sansar, and those lights will still be editable in Sansar.
The biggest change is that we are doubling the number of parameters in a script from 10, to 20. We are certain our scripting community will be excited to utilise the newfound creativity this can offer them, especially since we have added HTTP capabilities in our last release.
That’s it for today’s release. TONIGHT, join us for a guided tour of the Roddenberry Nexus with the Mission Log Podcast hosts Ken & john. Tomorrow, watch our Learn to Build stream at 11am PDT, and this weekend, come hangout by the Greewall space and watch the CoD champs finals.
For full details on this update, you can read the complete Release Notes here.