Exporting custom avatars from Blender

When exporting custom avatars from Blender, you must use the following (non-default) settings.

Main tab

blender_fbx_export_01.png

Non-default settings:

  • All settings default
Main tab  

Geometries tab

blender_fbx_export_02.png

Non-default settings:

  • Use Modifiers Render Setting: Selected
Geometries tab  

Armatures tab

blender_fbx_export_03.png

Non-default settings:

  • Add Leaf Bones: Deselected
  • Primary Bone Axis: X Axis
  • Secondary Bone Axis: Y Axis
Armatures tab  

Animation tab

blender_fbx_export_04.png

Non-default settings:

  • Baked Animation: Deselected
Animation tab  
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