Announcements & Reminders
- We encourage you to revisit and review the access controls to your experiences, whether published or not published in the Atlas. With the new experience publishing controls, we migrated existing experiences to the new publishing controls system. During the migration, existing experiences should retain their set access controls and published or not published states. However, in the case an error during the migration happens, we encourage you to check your experiences’ publishing and access statuses. Find out how you can check your settings here.
- To increase performance and stability in Sansar, we are pushing a change to the physics engine that may affect existing and new dynamic objects in an experience. Dynamic objects with collision meshes will automatically be converted to a fitting Convex Hull of the mesh. This does not apply to objects with the keyframed or static motion types.
- With this release, the Remember me option in the login screen will be unchecked. You will need to re-enter the password to log in. After that is sumbitted, all subsequent logins should work.
New Features
Client
- Experience publishing controls - Control who gains access with your experience further.
- Only Me - Publish your experience with access limited to yourself only.
- Guest List - Share your experience with specific individuals.
- Ban List - Ban users from entering your experience.
- Experience Favorites - Bookmark your favorite experiences for easy access. Look for that heart icon on an experience's details page!
- Avatar emotes for desktop - The first set of avatar emotes is finally out! Let your emotions out by using the commands, /dance, /thumbsup or /clap in the Chat app.
- Inventory update - Always wanted to rename the Item Name of items in your inventory, whether created or purchased? Now you finally can using the new Rename feature.
- Motion types and keyframed objects
- We've replaced the old IsDynamic flag into a motion type selector where you can set an object's motion type between: Static, Dynamic and Keyframed.
- The Keyframed motion type is a new type of motion type.
- Gravity scaling - Adjust the force of gravity as you create or edit your scene. Let avatars and objects fly in 0 gravity or crank it up to make the scene heavier.
- Diagnostics tool - Access the new Diagnostics utility tool through the App Launcher to display information to gain performance information about an experience in Edit and Visit mode.
- More accessible Chat app - You can now chat with your friends while in the Atlas and the experience loading page.
- Teleport in Edit Mode in VR - You can now teleport to a targeted vertical surface while editing a scene. This allows you to target an item in the scene and teleport directly beside it for easy editing.
- Convex hulls in Visit Mode - Dynamic objects with collision meshes will automatically be converted to a fitting Convex Hull of the mesh.
- Script updates
- New Scene properties allows you to adjust gravity acceleration in runtime.
- New Vector operations and FindScript improvements.
- Objects now have a new keyframed motion type which has corresponding script support.
- See Script API updates for more information.
- New Scene properties allows you to adjust gravity acceleration in runtime.
Documentation
New Articles
Updated Articles
Note: For updates on the Script API documentation, see Script API updates.
Known Issues
Resolved known issues from previous releases
- Toggling back to the avatar camera from free cam mode offsets and rotates the avatar camera when looking up and down.
- It is possible to get stuck in the simulation pose after deleting all MD clothing worn by the avatar in 'Simulate Cloth' mode.
Known issues for this release
- When undo (ctrl+undo) is used to remove directional lights in a scene, it causes an error and prevents a user from adding another directional light into the scene.
- When in use, the diagnostic tool causes a flare effect around terrain edges.
- Using avatar emotes in an experience causes avatars to stop performing idle animations.
- The user input value on a Volume RBOD component's scale in the scene objects heirarchy changes in relation to the user input value assigned on the object's top-level scale. The Volume RBOD component's scale becomes auto-computed and multipled times the user input value in the object's top-level scale.
- The male avatar's right thumbnail texture is not properly lined up with the thumb.
- The color picker gets cut off screen when using screen resolutions lower than 1920x1080.
- The client stalls and takes a while to transition into the loading screen after clicking "Visit Now" from edit mode.
- The avatar head may appear broken when the avatar is looking around in VR mode.
- The avatar continues to move forward for a few steps even after the controls for running has been let go.
- Teleporting using a teleport script into an enclosed space from an unenclosed space causes collision culling of the room and it's contents.
- Pressing spacebar in the lookbook does not trigger cloth simulation mode after saving customized changes while in cloth simulation mode.
- Potential crash when reading old data from local user cache. Workaround is to delete folder %UserProfile%\AppData\Local\LindenLab\SansarClient\
- Opening the Debug Console may disable interaction with other modals with buttons. This may prevent any interaction with any other modals, even if the Debug Console has been closed.
- Occasionally, the lookbook may appear to have no directional lights, causing the lookbook to look dark.
- MD clothing items created using the male body shape on female avatars causes the clothing item to conform to the male avatar's body shape, instead of the female one. This causes those clothing items to float above the female avatar, instead of naturally laying on the female avatar's body.
- Male avatars' right hand shakes when the right VR controller is rotated at certain angles.
- In VR, shoulders will clip through MD clothing as the avatar walks and moves their arms around.
- If the 'Licensing and partners' modal is open a second time, the modal cannot be dismissed.
- Favoriting/unfavoriting an experience from the web Atlas will break the favoriting/unfavoriting button in the client. As a workaround, we suggest closing the Atlas panel in the client and reload the data.
- Dynamic objects appears offset from the hand you picked them up with. Additionally, tossing and catching dynamic objects may exacerbate the issue and make the objects float a few inches away from the avatar hands.
- Complex MD clothing items explode briefly when entering cloth simulation mode.
- Closing the chat app also closes the people app when both apps are open.
- Avatars spin and face the opposite direction when activating and deactivating the teleport beam without teleporting.
- Avatars fall unnaturally in experiences with low gravity.
- Avatar heads' rotation and tilt no longer have any limitations set.
- If temporary files for Sansar are partially deleted, all future imports through the asset importer fails. However, if all contents in the temporary folder are deleted, it doesn't affect future imports of the files.
Known issues from previous releases
- General
- At slow internet connections, the lack of response from the loading bar may look like Sansar is not active.
- The right arrow on the experience details page in the Atlas only scrolls to the last loaded experience on the Atlas and fails to scroll through all experiences on the Atlas.
- Attempting to open the Atlas after exiting VR mode in edit mode can cause Sansar to crash.
- The My Experiences app does not automatically refresh to show the updated image of an experience. To see the changes, close and re-open the My Experiences app.
- Experience titles that exceed 25 characters get cut off in the experience details page.
- At times, Avatar IDs display incorrectly and shows a long string of text and numbers. When this happens, try closing and re-opening the People app to see the correct Avatar ID.
- Chat and people apps
- The People app button no longer highlights when users receive friend requests. However, friend requests still come in successfully.
- Avatars & the avatar app
- Occasionally, some avatars are missing their bodies, leaving only the head behind.
- If an accessory is deleted from the inventory of a specific avatar, it will still appear on any other avatar's appearance if that avatar is still wearing the accessory at the time of deleting.
- Occasionally, some avatars get caught on some objects as the objects are pushed away from them.
- The avatar head can only be moved in a limited range.
- The 1st person desktop camera may shake when visiting an experience. This is most notable when looking straight down.
- Switching your avatar between genders may cause the avatar's mouth to not move in accordance with the vocal sounds you create.
- At times, objects grabbed in VR appear offset and do not track the user's hands.
- Sansar will occasionally crash if the user goes in and out of the avatar customization app and saves changes to an avatar.
- The avatar ID tool will not appear when hovering the mouse cursor over an avatar after a user toggles out of VR mode.
- It's possible to get your avatar's arms to clip into its torso.
- Avatars may take a quick step if a controller is used to navigate the avatar slowly through the experience.
- The female avatar's nose will tear up when the nose slider is set to the maximum value.
- Male avatars forward left strafe is not smooth while in first person camera mode. The avatar will appear to wobble left and right as they walk.
- Items & the upload tool
- Exporting assets with Y up from Z up native programs does not convert to Z up when entering Sansar.
- Some objects may fail to upload indefinitely when the import cache is lost or corrupted unless the user deletes the whole import cache.
- Sansar crash can be caused by deleting a portion of the cache and then upload an asset that relied on that piece of cache that was deleted. Or, caused by uploading the same asset numerous times before the others uploads have finished.
- PC network drives fail to appear on the file explorer when uploading a file using the upload tool.
- Animated objects lose their animation when uploaded with a collision mesh.
- A majority of textures assigned to .obj files do not import into Sansar.
- Some textures appear posterized after uploading them to Sansar.
- Multi-part objects cannot currently be paired with a collision volume, which means they cannot be made dynamic or collide with other objects.
- Edit Mode:
- When 'surface snap' is enabled in edit mode, grabbing objects while editing in VR becomes difficult.
- Switching to VR while building a scene makes the 'building' indicator vanish and stay hidden until the build process is completed.
- Script properties revert back to default values when uploading a script while the properties panel is open.
- Some dynamic objects will appear to spring back and forth on screen when held by an avatar.
- Occasionally, dynamic objects do not collide with other objects and may temporarily fall through them for a few seconds, before snapping back to the other objects' surface.
- Occasionally, some dynamic objects may jump away beyond the expected force from the avatar when colliding with them.
- Duplicating a group of assets only highlights one of the selected objects in the Scene Objects panel.
- Clearing debug messages from the script debug console will reappear and stack on each other every time the script console is opened.
- Sansar crashes if an asset with a really high-resolution texture is added to a scene from the inventory.
- When editing an animated object, the Scale property only affects the object's size and not the distance the object travels during its animation. This means that scaling an animated object can often lead to unexpected and undesirable results, so make sure to model to the appropriate scale in your 3D modeling tool.
- If an animated object's static mesh component is moved from its original container in the scene objects panel, the object's animation will no longer play.
- In desktop mode, trigger volumes show the gizmo and the mini-object toolbar, which acts as a visual indication that it is selected. However, in VR mode, the gizmo and the mini-object toolbar are missing, thereby showing no visual indicator that it is selected.
- The undo button does not work when adding and removing components in an object.
- Items obtained from the store are improperly scaled when drag and dropped into a Sansar experience.
- Objects can be scaled beyond their maximum set limits.
- Some store objects that rely on the emissive.exr texture to be used as their diffuse color are being tinted by the empty diffuse attribute, making the object appear dark and dull.
- The sound effect for manipulating the gizmo handles have a noticeable lag. This may make it seem like the gizmo is slow in response to your mouse clicks.
- Reloading a scene after deleting an object will cause the Scene Objects panel to reorder.
- Additional containers (and its components) that have been added to objects do not move with the object while visiting an experience.
- Sansar will crash if an fbx file contains 4+ vertices which are all stacked on each other.
- The message that appears while listing items does not display the selected item's name in the confirmation box.
- A scale gizmo appears on light components even though light cannot be scaled.
- Light objects can be scaled after a volume component has been added to it even though light cannot be scaled.
- Animated objects have an "IsDynamic" properties option, which doesn't do anything.
- Crash upon saving a scene.
- Terrain
- The system memory will gradually rise as the terrain is being sculpted and painted due to an unlimited undo/redo history for the terrain.
- Sculpting tools can become active when clicking over inactive terrain.
- The terrain sculpting tool sculpts faster when using smaller terrain chunks.
- Deselecting a terrain asset will cause any open drop down menu to automatically close
- Uploaded and placed terrain heightmap assets will display the item material editor when right clicked on from the Scene Settings panel. The item material editor doesn't display any available materials, nor does changing the active shader affect the visuals of the terrain asset.
- Terrain sound crackles when the brush tool is used across the terrain at a fast speed.
- The terrain flatten tool is currently not affected by the hardness value of the brush.
- The terrain hardness brush is not affected by brush size values.
- The blue selection highlight can appear stretched when sculpting around the edges of a terrain object.
- The terrain will appear separated at the seam when using the terrain sculpting tool over chunk seam.
- The terrain soften tool in paint mode has no effect on terrain textures.
- Terrain objects in some experiences may look off or duplicated due to the terrain's uv space shrinking as the scene is built.
- After a flood tool is used, the smooth tool doesn't do anything when applied on a terrain chunk. As a workaround, use the smooth tool on the first chunk of terrain to restore functionality.
- Materials editor
- Non uniform repeating textures do not repeat with the designated values (Ex:2x5) and when used will only repeat the lowest value (Ex: 2x5 = results in a 2x2 repeat).
- The material editor will appear to open then close if an unsupported object type is set as a .fbx file extension and loaded into the uploader.
- When an object with more than 1 UV map is uploaded, only the first UV map will appear textured. All other UV maps will appear black.
- Media surfaces
- Media Surfaces continue to play for a few seconds after entering Edit Mode.
If a media surface source is set to a gif image, that image will become squashed into one of the corners of the surface. If tiling is used, the empty space will also tile along with the image.
- Media Surfaces continue to play for a few seconds after entering Edit Mode.
- Visit mode:
- Sansar App briefly stalls (150ms per avatar) when other avatars join the experience.
- At times, some lights do not bounce diffuse colors correctly. Bounced light may not show against the ground or walls.
- Some emissives in Origin Cinema 360 aren't emitting light after Global Illumination upgrade.
- At times, some lights do not bounce diffuse colors correctly. Bounced light may not show against the ground or walls.
- Selecting a container or component in the scene objects panel may cause the panel's contents to shift.
- At times, crashes may be experienced when switching between experiences.
- Black patches may appear over objects in a scene while visiting experience.
- At times, occlusion culling behaves poorly and causes a portion of terrain spaces to be hidden or exhibit erratic behavior.
- People app
- Message and Mute options are available when searching for the currently logged in user in the People app
- People App button fails to highlight when users receive friend requests.
- VR mode
- Toggling from the first person to the third person in VR mode may cause the avatar to shift to the left or right of its original position.
- VR selection reticle intermittently persists on screen after exiting VR mode
- VR UI text unexpectedly changes position when moving panels around.
- In VR, avatar arms may bind together towards the avatar's center and/or rapidly move back and forth between the avatar's center and the controller's position (Oculus Touch controllers only).
- In VR, avatars' head does not match the user's head tilt and is slightly off.
- In VR, male avatars using VR controllers appear to lean towards the left side when the controllers are active.
0 Comments