Working with animated objects

Objects in a scene can move through a predetermined, continuously looping animation. This animation must be created in a 3D modeling tool such as Blender or Maya and then exported as part of an object to be uploaded to Sansar. Each part of a multi-part object may be animated independently, but the animation itself is uploaded as a single component of the object.

Uploading animated objects

Animated objects are uploaded as 3D models in FBX (.fbx) or Object (.obj) file formats. For information on uploading 3D models to Sansar, see Uploading items in Sansar for a step-by-step guide.

Adding animated objects to a scene

Once an animated object has been uploaded to your inventory, you may place it in a scene by dragging it from your inventory to the scene.

Note: If you are interested in selling animated objects in the Sansar Store, see Selling items in the Sansar Store.

Animated object components

Once the object is in the scene, you can edit the object's Animation component:

  1. From the Scene Objects panel, right-click the Animation component of the animated object and select Properties.
  2. Set the Animation component's single property, ClientOnly. ClientOnly causes the animation to play for each visitor individually rather than for everyone at once.

In addition to the Animation component, animated objects can include light and audio components, and may also be scripted.

An object's Animation component only has one property: ClientOnly.
Note: An object's animation does not play while editing the scene; it only plays when visiting the scene.


Animated objects are subject to a few temporary limitations as they continue to undergo development:

  • When editing an animated object in Sansar, the Scale property only affects the object's size and not the distance the object travels during its animation. This means that scaling an animated object can often lead to unexpected and undesirable results, so make sure to model to the appropriate scale in your 3D modeling tool.
  • Collisions are not supported for animated objects. They simply pass through any obstacles they encounter.
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