Sansar Release Notes for July 25, 2017


  • Terminology change:
    • Publish: Now known as Build
    • List: Now known as Publish
    • Projects: Now known as Experiences
    • Layout: Now known as Scene


  • Avatar Attachments 
    • You can now attach accessories on your Avatars via the Character Editor! We’ve added a few accessories on the accessories tab you can use to vamp up your avatar.
    • Upload your own attachments in Sansar via the Character Editor to add your own flair to your avatar!
    • Please note that creators cannot sell accessories yet on the Store at this time. However, we look forward to giving you access to this feature soon!
    • For more information, see Avatar accessories (attachments).
  • Audio Improvements
    • You can now apply audio occlusion, which means walls can block sound. This gives you better control to separate sounds in different spaces. Note: you will need to enable Compute Scene Reverb to hear this effect. Read more about that here!
    • There are two new additions to audio materials: Grass and Bushes, with matching footstep sounds!
  • Building progress indicators - New percentage indicators allow you to know the progress of your scene as it builds. This also reflects information as it builds compute scene reverb and global illumination into your scene.
  • User Interface update - Some UI elements in Sansar have been changed, which includes a significant change in the Scene Editor’s top control panel and the screenshot tool among many others.
  • Improvements on motion-driven body animations
    • Arm animations have been optimized for smoother movements.
    • Arm animations using controllers are now enabled by default when entering VR mode! Simply press on F6 on the keyboard to deactivate arm movement tracking.
    • Improved throwing physics!
  • Global Illumination improvements
  • Script API - a few minor updates which cover some documentation cleanup
    • RigidBodyComponent - Added Quaternion overloads for RigidBodyComponent.SetOrientation
    • EditorVisibleAttribute - Allows users to add non-public fields to the properties for a script.
    • Fixed ClusterResource fields in script properties so they can be set during edit time.
    • Updated example scripts on the client folder, knowledge base, and store.


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Bugs resolved from previous releases

  • Avatar's lats muscle bulge oddly when users raise their arms using the controllers.
  • If users twist the VR controllers around, the avatar's hands and wrists will stretch out of shape.
  • The Avatar Name field is incredibly hard to read when the text cursor is not hovering over the field.
  • Using the randomize button while customizing an avatar may occasionally cause the randomizing message to stay on screen indefinitely.
  • Scripting: Fixed a crash relating to MessageAllUsers.
  • Turning using the simple control scheme while holding larger objects in VR mode causes the object to automatically be thrown.

Known issues for this release

  • General issues:
    • This release is very buggy and may experience a higher number of client crashes than usual. Fixes for the client crashes will be rolled out in the next few days. Please stay tuned! 
    • Experiences that have compute scene reverb enabled may cause the client to crash. 
    • Grabbing a cannonball as it disappears will cause the region server to crash.
    • The object floating panel doesn't appear when an object is first selected or placed in the scene. Temporary fix: If you move the asset to the edge of the window, the object floating panel appears as expected. 
    • The more options button has to be clicked twice to open it.
    • Atlas takes long to refresh.
    • Some user online status are not updating as expected.
  • Audio-related issues:
    • Audio Shapes: if you have a point source inside a static object, it will sound occluded by the object. We plan to fix this soon, but as a workaround you can change your sound into a Sphere or Box that extends beyond the object.
  • Avatar-related issues:
    • The new avatar accessories feature is still being polished. Currently, there are a few limitations and bugs that trigger in relation to this new feature:
      • Currently, there is no way to delete an accessory after it has been uploaded to the Accessories sub-menu.
      • Accessories cannot be removed after exiting and then re-entering the Character Editor.
      • The same file can be uploaded to multiple categories in the Accessories sub-menu. This may lead to some odd results while customizing your Avatar.
      • Uploaded attachments in the Character Editor does not generate thumbnails.
      • Using Undo on an avatar with accessories after switching avatar gender does not re-apply the accessories that were previously on the avatar.
      • The UI elements for applied accessories are not highlighted in the Accessories sub-menu after cloning a look with accessories.
      • Using Undo on an attachment does not deselect the item in the Accessories sub-menu.
  • Known issues within the Scene Editor:
    • Right clicking a UI element in the Character Editor causes the avatar to rotate when moving the mouse around.
    • The "Publish to Atlas" button is still available even when a user is editing an scene (with no experience attached to it) in the scene editor. If this button is clicked, an error message will occur since there is no experience to publish.
    • The Materials Editor still exhibits a few issues such as:
      • The active shader for the second material selected in the material editor, will be applied to the first selected material.
      • Non uniform repeating textures do not repeat with the designated values (Ex:2x5) and when used will only repeat to the lowest value (Ex: 2x5 = results in a 2x2 repeat).
      • Sansar crashes if an asset with a really high resolution texture is added to a scene from the inventory.
      • If the material editor is opened and saved followed by a custom name entered for the 'Item name in Inventory' field, the name will revert back to the default asset name.
      • Reversed UVs cause a normal maps normals to appear backwards, making what should appear pointing out, to be sunken in.
    • Media surfaces do not appear to respect the UV placement of assets when a media surface is applied to that asset.
    • Assets obtained from the store are improperly scaled when drag and dropped into a Sansar experience.
    • If a ribbon panel drop down is active, and the scene objects panel is used, the drop down panel will appear behind the scene objects panel.
    • If you make changes to your scene and save them, then enter VR and load the scene in the editor. If you try to visit the scene without building it first, it will take you to a building modal that has a cancel button that doesn’t function.

Known issues from previous releases

  • General known issues:
    • Attempting to open the Atlas after exiting VR mode in Edit Mode can cause Sansar to crash.
    • When the More Options (...) menu is displayed, it remains onscreen and active if you don't select any menu item and instead use the scroll bar to move around in the list of experiences.
    • Some UI issues appear in the My Experiences window.
  • Audio-related issues:
    • At times, audio in experiences with Compute Scene Reverb cuts out when in free cam or first person mode.
  • Avatar-related issues:
    • Avatars may take a quick step if a controller is used to navigate the avatar slowly through the experience.
    • Male avatars forward left strafe is not smooth while in first person camera mode. The avatar will appear to wobble left and right as they walk.
    • The new Arm IK feature is still being polished. Some bugs may trigger on the Avatar’s arms when it is enabled. For example:
      • The avatar's arm positioning does not match the user's physical arm position.
      • It's possible to get your avatar's arms to clip into its torso.
  • Known issues within the Scene Editor:
    • The undo button does not work when adding and removing components in an object.
    • Objects can be scaled beyond their maximum set limits.
    • The Chat window in Edit mode is truncated in the default window view.
    • Some store assets that rely on the emissive.exr texture to be used as their diffuse color are being tinted by the empty diffuse attribute, making the asset appear dark and dull.
    • Mouse camera trucking does not work if left click happens over an asset.
    • Duplicating a group of assets only shows one selection in the Scene Objects panel.
    • The sound effect for manipulating the gizmo handles have a noticeable lag. This may make it seem like the gizmo is slow in response to your mouse clicks.
    • Non uniform repeating textures do not repeat as expected.
    • Reloading a scene after deleting an object will cause the Scene Objects panel to reorder.
    • Setting Sky Distance with the slider is difficult for lower values.
    • Additional containers (and its components) that have been added to objects do not move with the object while visiting an experience.
    • Changes made to a component's properties in an object may transfer to a similar object with a similar component.
    • At times, users' online statuses are not reflected properly in the People app.
    • Some textures appear posterized after uploading them to Sansar.
    • Known issues related to the Materials Editor:
      • The material editor will appear to open then close if an unsupported asset type is set as an .fbx file extension and loaded into the asset converter.
      • The first user selected material on an uploaded asset will not visually highlight after the user has selected it.
      • When an asset with more than 1 UV map is uploaded, only the first UV map will appear textured. All other UV maps will appear black.
    • Known issues related to Media Surfaces:
      • Media Surfaces continue to play for a few seconds after entering Edit Mode.
      • If a media surface source is set to a gif image, that image will become squashed into one of the corners of the surface. If tiling is used, the empty space will also tile along with the image.
  • Known issues while visiting an experience:
    • Some dynamic assets do not appear to initialize their physics until they are moved in the experience. This is causing some physic based assets to appear to float in the air until an avatar bumps into them.
    • If a cannonball is fired and the use quits before the cannonball is destroyed, the cannonball will remain in the experience. Any subsequent user connecting to that experience will see a floating rogue cannonball. If a different user hits the actual server location of the cannonball, this floating rogue cannonball will update its location to match the server.
    • Some emissives in Origin Cinema 360 aren't emitting light after Global Illumination upgrade.




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