Table of Contents |
Features
- Multi-Select Duplicate
- Improved throwing of dynamic objects in VR
- “Comfort Zone” (VR personal space)
- Hand Models in runtime VR
- Improved VR teleport with roomscale preview
- Snap rotate with basic controls in VR
- Enter VR edit mode from VR
- Audio materials (define what an object is made of to improve accuracy of reverb)
- Improved reverb baking
- Reporting tools for questionable content
Bugs Resolved
- See the “Known issues from previous release” list below
Features
- Client Takedown tool (Zendesk)
- User tool v1
- Grid tool v2
- Metrics -
- update to sending setup
- Client Heartbeat
- Session ID
- Voice status on/off (R5 Spillover)
- HMD status on/off (R5 Spillover)
- Client Average Frame Rate
- new installer download
- Ratings for Store items
Bugs Resolved
- Nothing major (all small stuff)
New Articles
- FBX assets can suffer from long upload and processing times
- Small enclosed spaces are being aggressively culled
- Teleporting after a user has reached another users comfort zone can cause them to remain hidden.
- Avatars do not disappear from each other's comfort zones when they are directly in front of each other
- The VR calibration message can become stuck in an off state.
- Controls revert to default mode after scene switch
- Manipulator gizmo is not disappearing from locked objects
- VR hand representations do not accurately match real hand positions
- Should have a Sansar Shutting Down message box
- Teleporting visibly stutters while in 3rd person mode
- EditWorld VR assets do not provide haptic feedback a certain distances
- Large dynamic objects are thrown when holding them in VR
- In Edit Mode, camera stepping code overwrites initial camera orientation
- 1st person VR camera can become temporarily detached from the avatar when riding keyframed objects
- Grouped assets can be grabbed and moved if one of the assets in the group is locked
- Some textures appear posterized after uploading them to Sansar
- Red teleport beams still allow a user to teleport in the Layout Editor
- Skybox changes in rapid succession can lead to the wrong skybox being previewed locally
- Near Clip attribute on spot lights has no slider input
- Missing warning dialog in Atlas after logging in with invalid specified command-line sceneUri
- Bringing up the VRUI while turning in 1st person causes the camera to continuously spin
- Selecting a duplicated group with surface snap on only grabs 1 asset
- Scaling an asset down in vr only scales in increments
- Scene Setting changes are not present after reloading a scene
- Objects can be continuously added to a scene if the drag and drop action is performed too quickly
Known issues from previous release
- Physics shapes may appear to stutter in low bandwidth environments
- [Fixed in Runtime] Vive wands and Touch controller models appear rough and are missing textures
- [Fixed] VR EditMode needs/missing “applet” menu
- [Fixed] Attempting to surface snap on un-snappable objects makes UI inaccessible
- [Fixed] Deleting an object while dragging it into the scene from the inventory panel causes the client to crash.
- Manipulator gizmo is not disappearing from locked objects
- [Fixed] Crash on Exit if you ever entered EditLayout Mode
- [Fixed] No visual feedback is given on cursor when user grabs a script
- [Fixed] Deleting an asset with the object floating panel tools keeps the 'Delete' tool tip active
- VR UI 'Selection' panel buttons do not work when an object is grabbed
- Locked assets in a ‘multi-select-group’ can be grabbed and moved
- [Fixed] Toggling off the scene Lights in the layout editor publishes the scene without the scene lights
- Undo button flashes when Redo is selected, and Redo button flashes when Undo is selected
- [Fixed] Pieces of the RoofTop template scene appear to be aggressively culled
- Using the left joystick while holding an asset moves the objects as well as the user
- Large objects are difficult to hold onto in VR
- [Fixed] Sending the teleport beam through a collision shape that then lands at a viable position does not allow the user to teleport
- Physic constrained objects do not remain anchored when grabbed
- [Fixed] RegionServer crashes if Client_C changes avatar while Client_B uses a grabbed object to interact with Client_A's foot IK
- [Fixed] Title field in the My Projects app does not show the text cursor when it has focus on the first selected field
- Should have a Sansar Shutting Down message box
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