After placing an object in a scene, you may change many of the object's properties and components.
You can edit an object's position, rotation, and scale in three ways:
The quickest and easiest way to move or rotate an object is to select it with the left mouse button and then click and drag on the colored handles of the gizmo that appears on the object:
- Use the red, green, and blue arrows to move the object on the X, Y, and Z axis respectively.
- Use the red, green, and blue circles to rotate the selected object around the object's X, Y, and Z axes.
- Click and drag one of the white boxes to scale the object up or down.
|Click an object to select it, then click and drag the colored handles in order to change the object's position, rotation, or scale.|
You can use the Surface Snap feature to drag an object around a scene in such a way that it "snaps" to any surface it touches. To activate Surface Snap, click the Surface Snap button in the Transform menu at the top of the scene editor. Once Surface Snap is active, you can easily click and drag objects around your scene.
|With Surface Snap turned on, click and drag objects to move them around the scene. They automatically snap to other objects they touch.|
You can more precisely position and scale your objects by entering exact numerical values for position, rotation, and scale. To access an object's properties, find the object's name in the Scene Objects panel, right-click it, and choose Properties to open the object's Properties panel.
Alternately, you can click the object in the scene to select it, then click the Properties button that appears in the bar next to the selected object.
|Click the Properties button to quickly open the selected object's Properties panel.|
In the Properties panel, you can enter the following values:
- Position - Enter the precise X, Y, and Z coordinates for your object.
- Rotation - Enter values (in degrees) for the rotation of your object around each axis.
- Scale - Move the slider or enter a value between 0.1 and 10 to scale your object up or down by up to a factor of 10.
You can select more than object at once by holding the Shift key and clicking on multiple objects, either in the scene or in the Scene Objects window. When you have multiple object selected, the gizmo for moving the objects moves to the center of the group and all the selected objects can be moved as a single unit.
To de-select the group, either hold Shift and click each object again or click the skybox to deselect everything.
When more than one objects is selected, you cannot use the Properties panel to change any of the objects' properties. You must edit each object's properties individually.
|Two objects selected at once. Both appear highlighted in the Scene Objects list, and the gizmo (used for moving and rotating an object) has moved between the two objects. Notice that the Properties panel only displays "2 objects" rather than the usual properties, even though the objects are identical.|
You can duplicate a selected object in the scene (or multiple objects, if selected) by either clicking the Duplicate button next to the object, or by right-clicking the object's name in the Scene Objects list and selecting Duplicate.
A duplicated object appears in exactly the same location and orientation as the original object, so there is no immediate visual cue to show you that the duplication has occurred. However, the new copy is immediately selected and can be moved, leaving the original in its starting position.
You can lock one or more object by either clicking the Lock button next to the selected object, or by right-clicking the object in the Scene Objects list and selecting Lock. A locked object's properties (including position) cannot be changed until the object is unlocked again.
If you have selected more than one object and one or more of the objects is locked, the entire group cannot be moved.
To unlock a locked object, simply click the Lock button again (now shown as Unlock) or right-click the object in the Scene Objects list and select Unlock.
|Lock an object to prevent accidental changes to properties or position in the scene.|